A question came up in the #unity irc channel on freenode.net, about how the world was done in Animal Crossing. I made a small demo that uses a custom shader to get a similar effect.
Here is a simple demo of the effect: WebPlayer (move with the w/s keys)
And here is the unitypackage containing the shader and a sample scene: UnityPackage
It looks like everybody wants to make a blocky world game like minecraft, so I decided to jump on the bandwagon and create my own voxel terrain script.
256x128x256 World Demo
I was talking on IRC in #unity-chat on freenode.net when I got an idea to make a shader to remove the overlapping area of multiple circles. Here is the result:
Update: an updated version can be found here
Recently I had been wondering if I could create an easy way of rendering a 2D tilemap with a low amount of verts and drawcalls. My solution was to create a custom shader that will select the correct tile and draw it. This means I can draw a complete tilemap with just 1 quad/2 triangles. For the input I generate an extra texture that has the tilemap information. Currently there is space for animation in the texture but atm I haven’t programmed that yet.